Pipelining is employed so that all parts of the processing and memory systems can operate continuously. Typically, while one instruction is being executed, its successor is being decoded, and a third instruction is being fetched from memory.
The ARM memory interface has been designed to allow the performance potential to be realized without incurring high costs in the memory system. Speed-critical control signals are pipelined to allow system control functions to be implemented in standard low-power logic, and these control signals facilitate the exploitation of the fast local access modes offered by industry standard dynamic RAMs.
UDE - Universal Debug Engine - is a flexible debug and emulator platform with Multicore debugging for AMR9.
|UDE-LIC-ARM7/ARM9||/||<Selected Access Device>|